A downloadable game

This project was made for "procedural generation" jam, but now I want to impove it and add more content and gameplay features.

Lootworld - a voxel indie game with roguelike and old school FPS elements. Started out as a Minecraft clone, but without the emphasis on mining, building or crafting. The game does include this sort of mechanics, but only as an optional feature. The gameplay is primarily focused on exploration, fighting monsters and - of course - sweet, sweet loot.

Other features included in the current version of the game are:

  • random room generation;
  • classic FPS combat mechanics (no need to reload, cover behind corners or aim down the sights);
  • permadeath.

Planned for future releases (no exact date of implementation yet):

  • open world;
  • fully destructible terrain;
  • campaign mode and sandbox mode;
  • coop multiplayer.

version 0.4.1 (june 22 2019)

  • 25 new rooms;
  • new melee weapon - sword;
  • new monster - bloodsucker;
  • new object - upgrade station;
  • 5 player augmentations;
  • some minor tweaks.

If you like what you see and wouldn't mind helping with further development of the project, please consider supporting it on my Patreon page: https://www.patreon.com/cstalker

Updated 1 day ago
Published 29 days ago
StatusIn development
Tags3D, FPS, Procedural Generation, Roguelike


Lootworld_0.4.1.zip 1 MB

Development log


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This has been made available at the same time myself and the kids have been chatting about the a certain other game and I just had to play this. Really nicely put together and I had a good 5 or so plays. Well done.


Thanks for the feedback! Great walkthrough :)

This takes me back to the XBLA days and that's not a bad thing. The only bad thing being that the movement is very jerky.